AR will be the future, but it will be a mixed bag of everything from. holo-displays to glasses. Second question is a bit more interesting, as I doubt people will buy their laptop VR in mind. Heavy duty VR requires the space and accessories, and they’re not that portable. But I will definitely look future houses/apartments with VR in mind.
On the actual topic, I think AR-like things (how is that different than windows mixed reality? aren’t those options pretty much the same?) will be more widespread. People will just “look” at things around them, and their overlay will give the extra information.
And then games out in the world too. Pokemon Go is just a camera-based example of what a 3D version of that where you actually make a throwing motion, and possibly chase after it. Or even games in your living room. What about virtual chess on your coffee table against a computer? Should be relatively basic. Or ALL board/tabletop games, everybody playing virtually with your own glasses (or contact lenses even), networked together in one room, seamlessly done with “who’s near you” detection. Want to drop a dragon into your D&D session right in the middle of the table? With everybody having AR, it’d be simple.
IMO that’s the future in a number of years (NOT putting a number on that!). There will be 100% immersive games, but you’ll just play them in a panoramic “half-shell” while sitting down, still using a controller for many. Social “while in the world” games will be much more prominent IMO. Combining the virtues of tabletop with Video Games with VR/AR will be where people will want to spend their time. And just out shopping, in the world, etc, is where AR will be prominent too. Our entire world will have a personalized overlay.
I believe AR will have a greater appeal because it allows you to see the outside world (see hololens). That said, VR and AR will serve different purposes in my opinion.
VR: entertainment primarily but ie for demonstrations for space/planets is useful too
AR: educational and professional uses (ie for architects)
As they have different goals, they will both coexist and probably complete each other’s forthcomings. Eventually, I’d like to see a headset that could have both capabilities. Like 360° AR experience that you can adjust the transparency of the image to see more/less reality.
I agree, but because of the cost associated with new tech I think it will be a while before we get to the point where a lot of people are using both. Most people will not buy multiple headsets (one for VR, one for their phone, one for MR, etc).
I would add that this hypothetical device should be completely self contained (wireless). This would be the ultimate!
The push for VR must come from gamers primarily but AR will probably start more as an enterprise product/bought by professionals to use one their daily work.
I’m completely sure that few people will have both. Only if you get to the ideal point of AR that I stated.
To add more to what you said, I’d say it could be more than that. In the meantime when we don’t have the computing power in such small sizes (to be comfortable enough to be in the headset), you could maybe simply plug the headset to the computer whenever you needed more immersiveness or something along those lines.
The title (as seen in the browser tab or search result) of the product page for HoloLens is:
The leader in Mixed Reality Technology | HoloLens
So it would appear Microsoft does consider Hololens Mixed Reality. I believe Mixed Reality is referring to the system/software Microsoft is currently pushing, independent of any single device. HoloLens is one implementation of MR as are the devices Microsoft and it’s partners are calling “Mixed Reality Headsets”
Well, phone based VR is when you put your phone in front of your eyes with some lenses… The software runs on your phone then. The other VR is when you have a dedicated headset with its own screen, butthen the software runs on a really powerful PC. And from what was just said, AR means a transparent lens with “holograms” showing up on it, while MR means basicallythe same as VR but with a camera showing you the real world.
Then MR makes no sense IMO, because it adds latency and it’s just as bad for your eyes as VR.