Previous to 471.96 it wasn’t certified:
Now with 471.96 (released today) it’s certified:
Previous to 471.96 it wasn’t certified:
Now with 471.96 (released today) it’s certified:
So does this change anything in regards to the monitor’s performance or does it just make it official?
does this change anything in regards to the monitor’s performance
Someone who’s received a Spectrum would be a better source, but based on my reading it likely doesn’t. Just means Nvidia tested it and found it meets G-Sync recommended specs:
-VRR at maximum refresh rate
-VRR range of at least 2.4:1
-no flickering or artifacts
Overall it’s nice to see it officially certified, though it looks like it’s for peace of mind as many displays don’t pass certification.
Spectrum had already been officially certified as G-Sync Compatible a few weeks ago, but Nvidia’s software didn’t detect it as compatible without the driver. Now that the driver has been released, Nvidia control panel shows it as G-Sync compatible too, but I personally haven’t noticed any performance changes.
i had g-sync enabled before but wasnt working properly since nvidia didnt recognize eve monitor being supported. i wasnt hitting 120fps when gaming. instead managing 80fps. With the update i am hitting 120fps with g-sync being recognized now.
Tried it with both monitors set as vrr-ready - second screen went black every other second… so it looks only one monitor is supported…
Which video card do you have?
It’s probably more peace of mind than anything else for people who care about the certification. I haven’t seen any performance increases or at least not noticed it.
Geaphic card is EVGA Rtx2060
Sadly, I do not seem to have the G-Sync option in the Nvidia Control panel. I have an EVGA FTW3 3080ti. Am I missing something?
Thanks!
nvidia control panel click on display section and g-sync should be listed within display section. from there you can enable g-sync.
In addition to LoneWolf - you need to activate vrr in the osd - and the newest driver…
you don’t need to enable vrr. vrr is optional. They need to update geforce experince or need to reinstall it to get gsync to appear in display section in nvidia control panel.
I had issues where the GSync section didn’t appear for me.
First thing: ensure that VRR is enabled in the Spectrum OSD.
Try downloading the latest Nvidia drivers and when you run it, do an custom install. On the screen where you choose what to install, there’s a checkbox to do a clean install. Select that, then let the install finish.
You should now have a GSync section in the Nvidia control panel.
If that still doesn’t help, you may need to download and run DDU (display driver uninstaller) to do a full wipe off the old drivers.
@LoneWolf @kaum @NZgeek Thank you all for your replies.
Performing a “Clean” install via the Nvidia driver option wasn’t successful.
I attempted DDU and again had no success
I do not see VRR as an option in the OSD. If I had it, should it exist in the “Performance” section?
Currently on FW 102R875, and connected via DP with a DP 1.4 rated cable.
Thanks!
Yes, it is in the “performance section” and the second from above
Ok, I can confirm that I do not have that as an option. How are you connected to the monitor? HDMI or DP?
Do you have Adaptive Sync option? Are you using SDR or HDR?
Here is myself with DP1.4 cable:
is windows fully up to date? even with windows optional updates?
if windows is fully up to date then try these steps in this link.
G-sync Not Showing Up: How To Fix? [SOLVED] (silicophilic.com)
Ok thank you, that did it!
I was confused between what the various performance options are for
@LoneWolf Previously I had low-latency mode enabled which it sounds like has nothing to do with what type of GPU you have, which was my thinking behind those options. In any case, turns out you DO need to have Adaptive-Sync enabled in the OSD.
Previously I associated Low-Latency with Nvidia, and Adaptive-Sync with AMD so my thinking was to select the performance mode based on the GPU installed.
Also sounds like VRR has yet to be implemented in the OSD as @BlurBusters is in the midst of working on that as we speak.
It would be helpful to have a doc explaining the use-cases for the various performance modes because it’s all confusing. If it exists, can someone link it?
Thanks everyone for your help!