Eve Spectrum: Triple checking we got all the features right

Hola Eve Family!

It’s time we talk about our monitor again! We haven’t posted in a while, but despite our silence we have been hard at work with Spectrum. We are all now waiting for the 3d renders of spectrum to be finalized for design feedback from you but in the meantime we would like to make sure that not a single feature missed up on top of actul specs.

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We want to make sure we’ve got everyone covered feature-wise.

Some features have already been locked…
(recently confirmed items have been marked in bold)

Project Spectrum
Size 27 inches
Type IPS
Resolution 2560 x 1440 ‘Quad-HD’
Brightness 400 cd/m²
Local dimming with 8 zones
HDR HDR10 Media Profile
VESA DisplayHDR400 certified
Color depth 1.07 Billion colors (8-bit + A-FRC)
Refresh rate up to 144 Hz native
up to 165 Hz through overclock
Color gamut DCI-P3 98%
Response time 1 ms
HDMI 2.0a 1x
DisplayPort 1.4 1x
USB Type-C 1x w/ USB PowerDelivery up to 100 W
USB Type-A 2x (built-in hub)
Other Features
Adaptive sync FreeSync 2 certified
G-SYNC Compatible certified
10Hz through 165Hz
Variable overdrive Yes
Speakers No
Pen-enabled No
Touch-enabled No
Wall-mount compatible Yes (VESA Mounting Interface Standard)

…but others are still up for debate or being looked into.

feature support notes
HDMI2.1 support No No scalars with support available yet
DisplayPort 2.0 support TBD Still being checked with manufacturer, if not possible we keep DisplayPort 1.4
Second DisplayPort for
secondary input or pass-through
TBD Still being checked with manufacturer
Second USB Type-C port TBD Still being checked with manufacturer
Edge-to-edge cover glass TBD Still being checked with manufacturer
Open-source firmware Yes* Still checking with manufacturer about the exact options available
Pixel-perfect integer-ratio upscaling
by pixel duplication
Yes* Will be the default upscaling method. Still checking with manufacturer into turning it off as an option for those who want ‘traditional’ upscaling
Ability to disable local dimming Yes* Still being checked with manufacturer
Backlight strobing support TBD Still being checked with manufacturer
Backlight strobing that works
in combination with variable overdrive
TBD Still being checked with manufacturer
Multiple variable overdrive profiles TBD Still being checked with manufacturer
Emulated sRGB mode for optimal color accuracy of sRGB content TBD Still being checked with manufacturer
Support for storing a 3D LUT
calibration profile in firmware
TBD Still being checked with manufacturer
Picture-in-picture or split-screen
support for dual active inputs
TBD Still being checked with manufacturer
Ask assistance from respected specialists
like TFTcentral for default tuning
Yes* Dependent on them being on board, of course

Did we get everything? Are we not yet looking into a feature that you really wanted in there? Let us know what you think of our proposed feature list! There are no bad suggestions! We want to make sure we get every tiny detail right!


I honestly think that open-source firmware might take care of the integer-ratio scaling - if it’s not supported by default it can be implemented by the community!

However I don’t get why it should be enabled by default - if it was enabled by default that means the display acts as a 720p display.


What’s with the asteriks follwing every “Yes”?
It feels like there is a footnote missing :wink:


You are right :smiley: We were just marking internally that it’s a Yes with a further clarification needed :slight_smile:


It has all the features I would like, I am fine with one of each port, but I really hope you can get the edge-to-edge glass, that will make it look great.


Integer scaling is nice, and I don’t see the ability to disable it as critical, because both AMD and nVidia GPU scaling can provide a smoother upscale from lower resolutions to 1440p if required. It’s less ideal for game consoles (if you use a PC monitor for a gaming console), but even some of those support upscaling to 1440p. Both the XB1S and the XB1X do, for example.

So, integer upscaling would be the priority, because the GPU can worry about smoother upscaling.


I’m really looking forward to seeing this monitor in action… and here’s hoping they make an UltraWide in the near future. Hint, nudge, :wink:

A few points from me though:

  1. Was HDMI 2.1 or DisplayPort 2.0 ever needed for a monitor of this spec class, other than to tick a box and a few sales to the technophiles.
    HDMI 2.0 & DisplayPort 1.4 can easily drive this monitor’s needs… no?

  2. Have you all had any time to do any testing into how a integer-ratio upscaling would work/conflict with the likes of nVidia’s DLSS and AMD’s image sharpening tech?
    Seeing as they are both also scaling techniques.

  3. If you have the options to customize the OSD software.
    While I don’t know and I’m simply theory-crafting… the emulated sRGB mode.
    Could the OSD not be programmed to be able to store/hold a set of profiles?
    So we could have a “default” profile with our day to day calibrated settings, but at the same time have a stored low blue light profile we could quickly switch to and so on. It could have a factory locked profile with the sRGB emulated mode in.

But I don’t know if it’s even possible for you all to fit each monitor with a premade profile for emulated sRGB and have it work correctly for every monitor you ship.
Or if it would have to be done for every single monitor because of panel variance.

Keep it up folks :slight_smile:


Any display scaling wouldn’t conflict with any GPU scaling, since first of all DLSS and the like output a 4K signal, and second of all, even if they didn’t, you can just enable the “scale on the GPU” setting.

I’d like to see support for retro-themed input timings, though. 240p is part of the HDMI spec, and with 240p input (over HDMI from an OSSC) support with integer scaling, that and support for esoteric refresh rates and timings (like the SNES outputs 60.9hz), combined with low input lag, the retro gaming community would go nuts.


It really only applies when a lower-than-native signal comes in, so it won’t turn the display into a 720p monitor. I’ll change the wording to clarify.

The notes are in the ‘notes’ column – they are ‘yes’ with caveats, the caveat in most cases being that we’re still figuring out with the manufacturer how the feature will be implemented. If they were hard yesses, the features would be in the locked feature table :slight_smile:

  1. HDMI 2.1 or DP 2.0 are indeed just ticking boxes. If we can tick boxes without it increasing the cost, we might as well tick them… That said, HDMI 2.0a and DisplayPort 1.4 are more than sufficient to drive this display.
  2. The monitor’s upscaling would only be in effect when a sub-native-resolution signal comes in. The nVIDIA and AMD technologies will generally still output a 1440p signal to the monitor, so it won’t then be upscaled again by the monitor. Playing video and such as well, will in most cases be upscaled by the graphics card or by software as well. It really only kicks in when a lower-resolution signal kicks in, and will attempt to preserve the original image aesthetic instead of trying to smooth it out. It should be popular with retro gamers :slight_smile:
  3. If we map sRGB to DCI-P3 with a look-up table and make sure DCI-P3 is calibrated, then the emulated sRGB should be pretty calibrated as well (I think, I’m sure someone more versed in calibration can confirm or refute this). And open firmware should make it possible for someone to fudge around with it if they feel they have a better solution

I am one of the most fierce defenders of using integer scaling, but I’m not sure if I understood correctly the way this is being implemented.

Does this mean that if I select a resolution that’s half the native resolution, the monitor will show each ‘software’ pixel as 2x2 ‘hardware’ pixels? If yes… isn’t that exactly what happens when you set any monitor to half its native resolution from the usual resolution settings in your OS, without any other hardware or software feature required?

My worries when I wrote this post were just making sure that both native resolution and native/2 resolution output a usable interface size without the need for software-side fractional scaling. Given the size and resolution of the chosen screen, that’s perfectly covered by default.

Does this feature add something I’m missing? Is the monitor doing something else on top of the OS’s settings?


It pretty much nail everything I was looking for a new monitor.:grin:

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Today, scaling is done either by the monitor or the GPU, usually using some form of bilinear interpolation. Intel has announced future support for nearest-neighbour integer scaling, but I don’t think that’s implemented yet, and most gamers aren’t using Intel GPUs.

The difference with what EVE is proposing is to use an integer nearest-neighbour scale, implying that the monitor will scale using just pixel duplication to get as close to the native resolution as it can, without using any interpolation. I’m assuming that, for example, a 480p input might get a 3x scale to 1440p, but a 400p input would probably get a 3x scale to 1200p with letterboxing. And if you wanted to get full-screen, then either you’d have an option on the display to disable integer scaling, or maybe if the source system is modern you’d just enable GPU scaling.


Nice to see an update : ) Shame we are still waiting for renders or even concepts - having that said, V ended up looking good, so I think there’s little to be afraid of.

So, any ETA when manufacturer will give some answers about features that are, as of right now, TBD?

Dependent on them being on board, of course

Could I ask did you try to get with them in touch at this point? : )


I think I understand better now, thanks.

So the best resolutions to use are those that allow both integer scaling and full-screen: native (1440), native/2 (720), native/3 (480), etc. But it’s great to have other odd resolutions displayed without interpolation.

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Ability to disable local dimming is really important, I think.

There are many situations where that just doesn’t work. As an architect/designer I don’t want my screen making funny stuff while trying to “improve” the image for me. I want color and brightness to stay completely stable and uniform across the screen.

The ability to disable this, is hardware or software related?


It just occurred to me, is there a 3.5mm audio jack on the back of the monitor, for the audio on the HDMI line? It’s very useful when you connect a device that doesn’t have analog audio outputs, like many HDMI game consoles, to be able to set the console to PCM 2.0 and connect a 3.5mm audio cable to the monitor. Both my current monitor and my “TV” (projector) support this.


I’m so glad you’re developing a community monitor so people can give input

What’s the contrast ratio?

Do you think you could offer a full g-sync monitor in the future as it would be nice to actually have more options for g-sync.

G-sync HDR would be nice too so we don’t have to get ultrawides to get that feature.

I would actually pay more to support a native g-sync of 165Hz to 180/200 Hz, it matters to me if I can use other OS besides Windows 10 for VRR compatible mode, like if I wanted to use g-sync natively on Windows 7 or some type of Linux system where VRR won’t work on G-Sync compatible monitors.

Also how are you implementing the variable overdrive to eliminate or reduce ghosting and overshoot?

One last thing is LG offers one year warranty can you guys offer three and possibly sell it in Amazon and Best Buy in store and online because if I can see and feel something that I like I’m sold in person.

Hope the price in the end is decent.


++ 1 here :smiley: Making it flush like on V is great too!


I think the key for us is to make this feature turn on and off by the user!

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