I would like to offer my personal advice in calibrating ES07D03 with SpyderXElite based on my experience of frequently calibrating this monitor for processing filming content.
Gaming usage doesn’t necessarily require a calibration setting separate from P3/sRGB content production. In total, three scenarios may be encountered when gaming with an ICC profile applied.
- The game recognizes the profile. This is the most optimal case where the game maps itself appropriately according to the profile.
- The game does not recognize the profile, but its color science is designed to be compatible with a wide gamut. In this case, the game sacrifices some saturation when viewed with an sRGB display but still maintains a reasonable saturation level with a wide-gamut display. When I process pictures and videos for our community and customers, I adjust them with the same logic in mind. Although the color turns out a bit dull for color-managed applications or an sRGB display, the over-saturation is still reasonable otherwise. A good example of pictures processed under this principle is those on the topic Your Spectrum On The Line.
- The game does not recognize the profile, and it is unacceptably over-saturated with a wide-gamut display. This is the worse case where a hardware solution of sRGB mode – locking the gamut to strickly 100% sRGB – is required to save the day.
Based on the fact that a color-managed application can correctly map the content according to an ICC profile (note: not the monitor hardware), the ICC profile needs to target the color space appropriate to the monitor hardware. Take ES07D03 as an example. By default, this target needs to be DCI-P3 (6500K, gamma 2.2). In sRGB mode, this target needs to be sRGB (6500K, gamma 2.2).
Luminance target may be required by some specific workflow of which I’m not aware. However, because ES07D03’s color reproduction properties (gamma, white point, contrast) remain consistent when brightness is adjusted, I recommend simply pick a comfortable brightness level to perform calibration and uncheck the luminance target.
Regarding HDR color performance, which is almost entirely dependent on factory settings and hardware calibration, there is not much SpyderXElite can do to improve accuracy in this area.
According to SpyderXElite’s standard, yes, the in-box report is inaccurate. However, each calibration tool company has its own standard, so the factory tool used on ES07D03 shows otherwise. Therefore, for my following suggestions, I’ll speak within the context of SyperderXElite’s standard.
Within the software SpyderXEliteMQA, there’s a measurement named ‘White Point At Different OSD Settings.’ To obtain 6500K, adjust the user-defined temperature in the OSD until 6500K (0.313x, 0.329y) or something very close is recorded. Tips:
- When reducing Blue, both x and y are increased noticeably.
- When reducing Green, x is increased slightly while y is reduced noticeably.
- When reducing Red, x is reduced noticeably while y stays the same.
The standard white point matters when viewing other professionally calibrated content (pictures, videos) to preserve the original intent.
Ideally, yes. So the closer the curve to a flat line, the better the grey reproduction.
I hope my comment is of help!